Revolutionise Learning.

We understand the world through our movement. The steps we take, tell us about distance, relative size, and orientation, enhances our proprioception, and enables us to navigate and develop our sense of space and position. Finish educational research shows students who exercise within the learning curriculum have better retention of learning and this feature is applied using our omni-directional treadmills combined with social virtual reality; enabling multiple students to explore 3D walkable models of real-places to get a sense of place and geography and history. Scientists are looking to generate 3D virtual models of proteins because how these massively complex compounds fold is better understood when a researcher can walk around the molecule and visualise places where it may bend and crease. Teachers can join as 3rd person avatars being able to see all students and yet be visible to students as Teacher.

Lessons become adventurous and memorable through the richness of movement, and enhanced by kinaesthetic memories open to all students who can stand and move their feet from pre-kindergarten, all the way to doctoral students studying for their PhDs. Legacy content may be useable and new content not considered can now be included to study. The multi-sensory, immersive experience students can encounter via our VR solutions goes way beyond what they may undergo in a conventional classroom. It also breaks down geographical barriers to learning and fosters empathy by connecting students globally.

ROVR-PRO Education

  • VR capable PC and accessories for content development (set-up instructions for tutors / students for UE4/5 and Unity)

  • ROVR-PRO omni-directional treadmill

  • ROVR slip-on overshoes

  • Wireless VR headset (Pico)

  • 5GHz dual band wireless Wi-Fi router

  • ROVR Bluetooth module

  • ROVR SteamVR driver

ROVR Systems SteamVR driver enables a ROVR VR treadmill to be a peripheral device replacing hand controller joystick, trigger, thumb-press, inputs for forward movement in game. Games may be commercial games, e.g., from SteamVR or other sources, or may be your own developed content.

This is the beauty of Valve’s Steam games portal, it is not necessary to have Steam / SteamVR running on-line, an off-line version still works and will work with 3rd party VR content that has no connection with Steam.

W H Y A S T E A M V R D R I V E R ?

For two reasons, firstly the multiple different ways that can be used to move and carry out actions in VR scenes requires a way these various actions can be either reassigned to your own preference or can be assigned to a new peripheral, typically not a hand controller.

Secondly each VR headset has its own SDK (software development kit) which means VR content written for one make of headset won’t work for a different make of headset. That is unless the developer has written into their software routes to choose the headset being used.

ROVR Systems’ SteamVR driver cooperates with SteamVR and when linked, the ROVR VR treadmill shows up as a peripheral input device alongside the usual hand controllers and for instance forward movement in-game can be ‘bound’ to movement on the treadmill.

Oculus, HTC, Pico, Lenovo, etc., are headsets with accompanying hand controllers, recognised by SteamVR.

W H A T I S A R O V R Bluetooth M O D U L E ?

There are VR headset devices from manufacturers such as Oculus and Pico that are completely wireless requiring no tethered connection.

For this reason ROVR Systems has created a Bluetooth module, which uses Bluetooth Low Energy (BLE) to convert a ROVR treadmill input to an in-game wireless movement mechanic.

The input mechanic that is used is a gamepad, and more importantly forward motion from the BT module is mapped to the Left Thumbstick Y-Axis.

BLE is a wireless communication protocol which operates at 2.4 GHz ISM frequency band. It's main advantage over classic Bluetooth being that BLE remains in sleep mode constantly except for when a connection is initiated, this considerably reduces battery usage on both devices .